In Vampire: The Masquerade — CHAPTERS, we draw back the curtain on Montréal, a city still reeling from the aftermath of the Second Inquisition.
Through a story-driven and innovative roleplaying experience, you can discover for yourself this city in turmoil, caught in the strings of ancients that hungers for the very heart of the metropolis.
£72.90
1 in stock
Vampire: The Masquerade - CHAPTERS.
In Vampire: The Masquerade — CHAPTERS, we draw back the curtain on Montréal, a city still reeling from the aftermath of the Second Inquisition. Through a story-driven and innovative roleplaying experience, you can discover for yourself this city in turmoil, caught in the strings of ancients that hungers for the very heart of the metropolis.
Combining the best elements that exist both within RPGs and board games, this entirely novel gameplay we brewed for you at FLYOS will allow you to explore the city through your choices, your successes, your failures and, of course, their inevitable consequences...
MONTREAL.
The city of a hundred steeples. Long has Montreal reigned as a major commercial hub for mortals, in the shadows, away from prying eyes, Montreal was known as the stronghold of the vile Sabbat, vampires who indulge in their monstrous nature as they terrorize the living and the undead. that is until the Night of Ashes, when vampire hunters stormed Montreal and destroyed almost every vampire they could find in the city.
Now years later, vampires of two sects have surfaced in Montreal: those of the rigid but ordered Camarilla, and the free but chaotic Anarchs. The Camarilla vampires, led by Prince Martin Hilkers, are the de-facto rulers of the ciry and the Prince imposes his laws over every vampire, wether they like it or not. His competence my be contested, though none can argue that vampires have thrived under his rule, especially when compared to the heyday of the Sabbat.
But all is not what it seems in Prince Hilkers' court. Vampires go missing. Rumors speak of strange shadows in the city's sewers. Vampire hunters, veterans of the Night of Ashes are becoming active again. The rule of the Camarilla court is precarious, and Montreal is on the verge of disaster once more. The Prince has called an emergency Elysium, a meeting of all the city's vampires.
The Fate of Montreal is in your hands.
Features:
A suspenseful branching narrative
Thrilling investigations
Immersive dialogue sequences
Exciting combats
In game feeding events to sate your vampires hunger
Play as one of the traditional clans: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, or forsake the clans and play as a Caitiff.
Contents:
- Over 50 Playable Chapters
- Over 600 Small Cards
- Over 100 NPC State Cards
- Over 100 NPC Standees
- Over 100 Effect Tokens
- 8 Detailed Miniatures
- 60 Feeding Events (in 1 dedicated booklet)
- 20 Double Sided Chapter Tiles
- 15 Dice (10 Black, 5 Red)
- 40 Boon Tokens
- 8 Character Boards
- 32 Pre-filled Character Sheets
- 1 Sand Timer
- 1 Masquerade Tracker
- 1 Initiative Tracker
- 4 Sealed Envelopes (hiding story mysteries)
- 10 Tracker Clips
- 1 Storybook
- 1 Rulebook
Ages 18+
Number of Players: 1-4
30 Minutes per player / Chapter